Revenge of the Wounded Dragons? More like Revenge of Double Dragon. Artificial Mind & Movement's new side-scrolling beat-'em-up is a love letter to the original kung-fu fighter from 1987, right down to the Karate Kid-style brother protagonists in cheesy red and blue fighting togs. And like all good mash notes, this one includes a little bit of creativity: the developers have added some platform jumping, minigames, and basic puzzles to all of the punching-people-out stuff. So even though this downloadable game may be aimed straight at your nostalgia gene, it mixes in enough innovation to hold your interest through the moments that your brain tells you that you've done all this before. And for just $10, that's a good deal.
The action is fast and furious, although brawling is on the simple side. You can kill most enemy goons with basic button-mashing punches, messing around only occasionally with kicking or ducking to wallop the heck out of the groins of guys who know how to protect their faces but not the more tender portions of their anatomy. While you can pull off combos, most are simple punch and kick variations that come up routinely in the course of button mashing. Scraps are just long enough to get your blood pumping without stretching into boring, please-die-soon territory. Controls are good and fluid for the most part, only feeling a touch stiff in spots when climbing ladders or leaping to grab ledges. The only minor irritation when punching it out is the lengthy pause when you get knocked down. This delay is long enough to allow baddies to get in close and then hammer you again as soon as you stagger to your feet, unless you immediately leap out of harm's way.
A few frills spice up the fisticuffs. Levels are littered with all sorts of cool ways to create mayhem, from the genre-standard baseball bats, knives, and shotguns, to more esoteric options like kendo sticks and sacks of rice. Basic attacks and power-ups also charge your chi bar, which can be used to activate a Dragon Rage freak-out that ups your speed and damage for a limited time. Stunned enemies can be finished off with special attacks, like the Iron Fist head-butt you can deliver to foes on the ground. Enemies don't vary much, aside from cosmetic changes to outfits, so you don't have to alter your tactics. Bad guys include fat slobs with cleavers and leaping karate masters in satin jumpsuits, but you can cut them down to size with some fast punching and kicking. Even the level bosses don't mix things up. Most are just bigger and tougher variations on the standard thugs, equipped with a goofy name and some sort of special weapon, like a chain or throwing knives. If you ever do get into a tough spot against a gang of thugs or a boss, you can usually grab a nearby weapon to help even the odds.
Even better, the backdrop does more than just sit there like a painting. Much of it is interactive. Instead of just walking straight left to right across levels, you go up and down via ladders and various jumping challenges and puzzles, explore hidden areas, collect special items like golden statues, and even occasionally deal with 3D threats like a spiked log that swings out of the background at you. Minigames are also unlocked as you proceed through the story, allowing you to take on various challenges, like avoiding fire traps while jumping around to grab hanging green lanterns. With that said, there isn't anything revolutionary here. It's tough to finish some of the minigames once, even when going up against a friend, let alone contemplate going back for seconds. But the little platform concepts add up and do a great job of livening up the standard side-scrolling action.
If you are at a "been there, done that" stage with side-scrolling fighters, you don't want to bother with Revenge of the Wounded Dragons. But if you have even the tiniest bit of room in your life for a new game that seems a lot like an old friend all snazzied up for a night on the town, this is a good way to get reacquainted with the many fine points of the old-fashioned button-mash beatdown.
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