On the PC, PlayStation 3, and Xbox 360, Dirt 2 is an off-road racing
game that's difficult to fault, but sadly, that's not the case on the
Wii. There are some great course designs, and there's definitely fun to
be had racing on them. That fun is short-lived, though, and the lack of
longevity combined with subpar visuals, choppy frame rates, and
inconsistent opponent AI make the Wii version of Dirt 2 difficult to
recommend.
Close, competitive racing like this doesn't last for long against the AI.
In addition to split-screen support for up to four players, Dirt 2
offers three different modes for solo play. World Tour is a career mode
in which you start out as a clubman driver and progress up through the
amateur, pro-am, and professional racing ranks. Arcade mode lets you
race individual events and championships without the constraints of the
World Tour structure. Challenges are where Dirt 2 gets some much-needed
variety in the form of Last Man Standing, Powerslide, Airtime, and
Gatecrasher events. The problem is that none of these event types,
including the regular races, are very good.
Races in Dirt 2 involve only four drivers, and on the default
difficulty setting, you can generally expect to be leading the field by
the time you exit the second or third corner and then not give your
opposition a second thought until the next race. That's because AI
drivers, while occasionally very quick and aggressive, have a habit of
slowing down for corners far more than necessary. They also seem
oblivious to your existence at times, so if you make a mistake that
affords them an opportunity to catch up, there's a good chance they'll
crash straight into the back of you rather than make an intelligent
attempt to overtake. Raising the difficulty level makes things a little
more challenging, but switching up to the pro setting doesn't make your
opposition significantly more formidable. Rather, the clubman, amateur,
and pro settings merely determine how many driving aids are behind the
scenes making your car easier to handle.
London has rarely looked more depressing than it does during this race festival.
The best thing that can be said about the racing is that the course
designs offer some interesting and varied challenges. The UK track is
recognizable as a caricature of the twisting rallycross that graced
other versions of Dirt 2, but other locales, such as Japan and China,
feature very different layouts. There's also a hilly Iceland circuit
where you spend some time racing on snow and ice, which isn't radically
different from racing on sand but at least provides a change of
scenery. Unfortunately, no matter where you're racing, Dirt 2 is
never
easy on the eyes. Cars and trucks all look good, and it's neat that
they get dirty as races progress. The same can't be said for the
environments that you're racing through, though, which can all be
described as either "ugly" or "uglier."
Getting through the World Tour mode should only take you three
or four hours, and it's made easier by the fact that once you unlock
the somewhat overpowered Mk II Ford Escort, you have the option to use
it in every subsequent race--even those between buggies and trophy
trucks. None of the World Tour races are so good that you're likely to
revisit them in Arcade mode, so that just leaves Challenge mode. There
are five different types of challenges, but only four of each in which
to earn bronze, silver, or gold trophies. The weakest of these
challenges are Trailblazer events, which are just time trials with
target times to beat; and Last Man Standing races, which eliminate the
last-place driver at the end of each lap until only one remains. Better
than those are the Gatecrasher races, which force you to drive well so
that you can pass through gates at required speeds; and Powerslide
events, in which your score is based solely on how long you spend
drifting. Airtime challenges that score you according to how much time
you spend in the air after hitting ramps that are scattered all over
the courses sound like fun on paper, but it's far too easy to attain
gold scores for them in solo play.
It only takes a few hours to reach the pro stages of the World Tour mode.
Split-screen multiplayer support doesn't add much to Dirt 2. Your
opposition is more believable and some of
the challenges are more fun,
but the visuals get even worse. And the sound effects--which are at
least inoffensive during solo play--crescendo into a confusing mess
when they're playing for three or four drivers simultaneously. The
dozen or so licensed songs on the soundtrack are a good fit at least.
When you add an infrequent but irritating bug that causes your car to
stop and respawn when you clearly haven't strayed out of bounds to this
already undesirable mix, you're left with a racing game that's
definitely best avoided.
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